The infantry role gives access to various infantry squads such as anti-tank teams, snipers, and light transport vehicles whereas armor allows players to use various classes of tanks, the dominant direct fire land combat unit of the game. The player may choose one of four roles in battle: infantry, air, support or armor. The USA and NATO are pitted against the Soviet Union throughout the story as well as in online. Originally however the Soviet Union was not playable in the singleplayer campaign, but the Soviet Assault expansion added six missions for the Soviet perspective. World in Conflict contains three main factions: USA, Soviet Union and NATO, all playable in multiplayer games. In celebration of Massive Entertainment's 20th anniversary, World in Conflict along with its expansion was part of a free giveaway on Uplay in December 2017. However, in 2017, the player community restored online multiplayer functionality through an unaffiliated version of. Subsequently in May 2016, the game in the form of the Complete Edition was delisted from the Steam store. The official Massgate servers were shut down by Ubisoft in December 2015. World in Conflict offers multiplayer functionality, supporting up to 16 players online or over LAN through Massgate. Despite being marketed as a RTS, the game's designers consider World in Conflict to part of the real-time tactics genre. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment. The expansion pack, World in Conflict: Soviet Assault, was released for Windows PC in March 2009. World in Conflict (abbreviated as WiC or WIC) is a real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Sierra Entertainment (later Ubisoft) for Windows PC.
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