![]() ![]() ![]() Bushnell's Law, "easy to learn and difficult to master," is the core of Super Monkey Ball's fun factor - building towards an endurance test where quick, trial-and-error challenges can train players' reflexes over time. Straightforward controls lend themselves to a spectrum of creative levels that encourage players to think outside the box as they roll past obstacles and avoid falling off the map. Super Monkey Ball Adventure was a 2006 spin-off that attempted to blend a more free-form structure with the IP's gameplay, but that combination, unfortunately, failed to find the same success as Sega or Nintendo's later attempts.Īlthough Super Monkey Ball has been known to favor speed and precision, the games also offer a sense of accomplishment that comes with its variety of stages and forms of play. Popular platforming games, such as Super Mario Odyssey and Sonic Frontiers, have entertained fans in their exploration segments while also celebrating their respective brands within the genre. Many of the best open-world games have evolved from series that were originally more linear by comparison, and sometimes a classic formula can be transposed into a wider landscape - The Legend of Zelda: Breath of the Wild being a prime example of this evolution. Super Monkey Ball is also a series that might continue to experiment with its puzzle-oriented stages and embracing new tech could enable destructible geometry, variable levels of friction, or more environmental interactions to breathe more life into those virtual worlds.Īnother issue that Sega would encounter if it were to take the series outside its original constraints is scope. After all, even fans can endeavor to get Doom running in Unity on current systems experienced studios often leverage the modularity of robust tools to deliver games across a range of genres. Game engines are not always a surefire measurement in determining how smoothly development teams can execute their designs.
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